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Character designs: THE SUBJECTIVITY THREAD :'D
#50
I think we should get back on topic now. No need to continue this discussion.

First, let's take a look at the Cacodemon from DooM.
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Becoming one of the most iconic video game enemies, and pretty much the mascot enemy for the series. It's always been a fun monster.
Design-wise, it's really a composite of DnD's Beholder and Astral Dreadnought. Which is assumed to be the reason redesigns were made.
[Image: NA8qQfU.jpg]
Here we have it's appearance in DooM 64, the third game that still has no official rerelease. It seems to take cues from the Pain Elemental.
Which itself got a major upgrade in the same game. I like the chained cuffs on the arms, and reptilian eye.
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Next is it's design from DooM 3. The main problem with this game's creature designs is that they look less demonic, and more alien.
Pretty much everyone didn't like how the Cacodemon looked in the game, and it's easy to see why.
[Image: QckBqqQ.jpg]
Finally, we have the 2016 reboot design. This time, they gave the original a major makeover, while keeping a few classic features.
Already, everyone's in love with this version, and it does shit over the DooM 3 design. The little arms and legs are a nice touch.
[Image: sonamy_animtitle_by_retrobunyip-dbg86ov.gif]
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RE: Character designs: good ones and others...not so much - by Dolphman - 02-05-2016, 06:24 PM

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