Users browsing this thread: 1 Guest(s)
Mario & Luigi: BIS Ripping Project
#56
I could separate the frames, but in the file they're all directly next to each other like this so that would take quite a bit of extra work (or I'd have to code up some kind of automation for it). However all the frames in a row are the same size, as indicated by the "colour block". So for instance, the first row has a height of 52 and a width of 1900, with 38 frames. 1900 / 38 = 50 so each frame is 50x52. The dimensions of all animations can be worked out like this.

In addition, the lack of gaps is generally more useful, especially for game engines.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Reply
Thanked by: DragonDePlatino, Hiccup


Messages In This Thread
Mario & Luigi: BIS Ripping Project - by puggsoy - 08-02-2014, 07:53 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 08-04-2014, 10:47 AM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-04-2014, 12:02 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 08-04-2014, 12:21 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-04-2014, 12:25 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-04-2014, 07:36 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-05-2014, 06:48 AM
RE: Mario & Luigi: BIS Ripping Project - by Shade - 08-05-2014, 12:08 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 08-05-2014, 01:15 PM
RE: Mario & Luigi: BIS Ripping Project - by Shade - 08-06-2014, 11:40 AM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-06-2014, 12:57 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-06-2014, 05:11 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-11-2014, 04:45 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-11-2014, 07:01 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-11-2014, 07:17 PM
RE: Mario & Luigi: BIS Ripping Project - by Shade - 08-16-2014, 07:51 PM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-17-2014, 06:25 AM
RE: Mario & Luigi: BIS Ripping Project - by E-Man - 08-17-2014, 07:08 AM
RE: Mario & Luigi: BIS Ripping Project - by Shade - 08-17-2014, 05:05 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 08-26-2014, 10:39 AM
RE: Mario & Luigi: BIS Ripping Project - by Ploaj - 10-02-2014, 12:34 AM
RE: Mario & Luigi: BIS Ripping Project - by Ploaj - 10-02-2014, 05:31 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 10-02-2014, 06:51 PM
RE: Mario & Luigi: BIS Ripping Project - by Ploaj - 10-04-2014, 09:19 PM
RE: Mario & Luigi: BIS Ripping Project - by Ploaj - 10-05-2014, 06:41 PM
RE: Mario & Luigi: BIS Ripping Project - by Ploaj - 10-05-2014, 08:04 PM
RE: Mario & Luigi: BIS Ripping Project - by puggsoy - 01-23-2016, 10:07 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 02-02-2016, 10:07 AM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 02-17-2016, 06:40 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 05-31-2017, 12:57 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 05-31-2017, 01:38 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 06-01-2017, 02:47 PM
RE: Mario & Luigi: BIS Ripping Project - by Ton - 07-24-2020, 02:37 PM

Forum Jump: