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Steven Universe: Attack the Light Graphics Organization?
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Bumping for progress.

I couldn't find anything in the sharedassets, but I did find a few things in the randomly named files.
[Image: Dsrkf9h.png]
I believe I found the file that corresponds to this texture sheet and figured out how to read a chunks of it.
The pieces locations seem to be mostly correct. Give or take a few pixels.
[Image: uaPfbum.png]

Finally, I vaguely have the base locations working.
[Image: tlmnI4R.png]
Layering and rotation problems and the likes. I don't know how or where 2d toolkit stores the animations, but it's a start.

And yeah, if they do end up taking a bazillion frames on every animation, then at the very least we may be able to organize the parts better.
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RE: Steven Universe: Attack the Light Graphics Organization? - by Ploaj - 10-21-2015, 08:08 AM

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