10-14-2015, 07:23 AM
(10-13-2015, 11:39 PM)JazzGW Wrote: I have a spectrum of difficulty...There are various examples for each level.I can't say anything about Mario Kart, since I never played it, but Leveling Up Pokemon isn't hard at all. It's just a long and boring grind session of walking in the same 2x2 section of tiles, or farming the same trainers you've already beaten.
• - A fun and easy romp (ex. World 1 of Mario games)
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• - A fun challenge (ex. 50cc in Mario Kart)
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• - A tough challenge (ex. Leveling up Pokemon)
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• - An unfair challenge (ex. Later dungeons in a Zelda game)
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• - An impossible challenge (ex. Every SNK fighting game boss)
The only unfair dungeons I can think of in Zelda are present in the second quest of the first game, where it's required to walk into or bomb at walls randomly in hopes you'll find where to progress. Zelda 2 is unfair all around, with the ridiculous butter knife attack range, and constantly being sent back to the beginning of the game. Every other Zelda game has been incredibly fair when it comes to the map, compass, continuing, and so on, but none of them besides Zelda 2 have really been hard...You don't ever take that much damage, and when you do, there's always the copout of full-restore potions, or reviving bottle fairies, so it really holds your hand in that regard xD.
Fighting game bosses tend to be a bit irregular indeed. Often it's them juggling your character and taking out more than half your life bar in one session of hits.