Hm, interesting.
I -think- the issue could be that I don't do frame delay because I don't how to animate properly, but alteratvively I also might just have tried to overcompensate too much. Usually when I animate attacks animation I try to mainly emphatise the start-up and cooldown so that the motion feels more elastic.
These are other animations I did which I think shows that principle more, but either or it might be good for me to take a second look at how I approach these Ryu animations.
![[Image: ySN6z0o.gif]](http://i.imgur.com/ySN6z0o.gif)
![[Image: UFivdFY.gif]](http://i.imgur.com/UFivdFY.gif)
![[Image: RlvT8lm.gif]](http://i.imgur.com/RlvT8lm.gif)
Thanks for the feedback Gors!
I -think- the issue could be that I don't do frame delay because I don't how to animate properly, but alteratvively I also might just have tried to overcompensate too much. Usually when I animate attacks animation I try to mainly emphatise the start-up and cooldown so that the motion feels more elastic.
These are other animations I did which I think shows that principle more, but either or it might be good for me to take a second look at how I approach these Ryu animations.
![[Image: ySN6z0o.gif]](http://i.imgur.com/ySN6z0o.gif)
![[Image: UFivdFY.gif]](http://i.imgur.com/UFivdFY.gif)
![[Image: RlvT8lm.gif]](http://i.imgur.com/RlvT8lm.gif)
Thanks for the feedback Gors!