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Assorted Requests for Darkgrievous
#1
I will probably be making a lot of these, and it made more sense to me to just put them all on one thread, than burden the requests section with SEVERAL individual request threads. Hope this isn't a problem?

My first request is a tileset for Worldbuilder, a LEGO game developed by Gamelab (company now does not exist) for Macromedia (now Adobe) Shockwave

See [attached]

Earlier, my friend extracted some assets directly from the game file at my request.
The extracted assets are the tiles used in the game.
Later, I asked him to dump the prehistoric world menu.

   

My original plan was to just tile-rip it using the originals as a selection mask.
Well, that wouldn't work! That file was at some point, given jpg compression
Ok, so maybe I could re-sprite them?
nope! different dimensions, too

So, here's my request.


 
[refer my style guide]
prehistory world map elements:
  • A - Firstly, I want an entire column of that re-sprited, at the in-game tile dimensions , the colors must match this example, beware the foggy effects! i want pretty solid blocks of color for the stone/dirt
  • B - the lava tiles can utilize a brighter orange like this, and i wouldn't mind if there's some transition from this orange to the highly saturated red
  • C - the lava tiles (or some) MUST use this red, and the stone to lava transition also must match this example
  • D , E, F - if possible, all these tree-topped grassy tiles would be nice, ina ddition to the swampy version in figure A.
my inspiration guide:
  • 1 - the top layer, obviously there'd be more texture, since the stone layers have dirt in-between
  • 2 - lava with obsidian on top, would be nice to see fiery cracks
  • 3 - stone to lava transitional, stone layer should probably be thicker
  • 4 - exposed lava , some animated bubbles would be a nice plus
  • 5 - lava with some obsidian clumps/rocks, some variations of this would be nice, like jagged spikes
  • 6 - exposed stone, not really required, but i'd be interesting to see what can be done with it
now, as for file format requirements:
  • transparent, single-layer png with all of the tiles on it.
  • layered .pdn
  • layered .psd, but MUST be photoshop CS3 compatible
  • at least one of these must be provided, I'd really prefer a layered master file to make later tweaks if I wish, but it's not required
distribution requirements:
  • preferably attached here if it's just an image (unless too large)
  • preferably a file-hosting service for .pdn or .psd
  • emailing is an option, in which case i'll PM you such information
  • can also be submitted to dA if you prefer
credits/licensing:
  • credits must mention this was my request
  • original art is by Gamelab, NY
  • can mention yourself/your accounts as an artist for the new tiles
  • for now, i want people to ask me permission to use these, but I almost certainly will change this, given it's a totally non-commercial project/request.
I hope that is clear enough?
In case there's even a slight imperfection with my styleguide, see the following link for the original tile dumps.
They're in bmp format, but that's ok, that's how they were stored in-game... just delete the white backgrounds, which are a separate rgb value from any white pixels on the actual tiles.


http://crystalien-redux.com/unrelated/ET...-tiles.zip

If there are any questions/comments/concerns, you're more than welcome to ask/mention, or contact me about them.


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Assorted Requests for Darkgrievous - by DarkGrievous7145 - 09-14-2015, 02:31 AM

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