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Contact Damage
#18
re: Onox's hands: because the entire field of play changes dramatically and the player is now left to contend with gravity. Fortunately the game is peppered with similar segments, which include moving platforms that can take you up and down. Weak point is up - only one object in the room is moving up, thus...
[Image: Dexter.png]  [Image: Bubbles.png]  [Image: SNWzHvA.png]   [Image: SamuraiJack2.png] [Image: kQzhJLF.png]  [Image: Pikachu.png] [Image: tSCZnqw.png]
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Thanked by: Koh


Messages In This Thread
Contact Damage - by Koh - 09-09-2015, 01:21 PM
RE: Contact Damage - by TomGuycott - 09-09-2015, 02:02 PM
RE: Contact Damage - by Tellis - 09-09-2015, 02:21 PM
RE: Contact Damage - by Koh - 09-09-2015, 04:09 PM
RE: Contact Damage - by Kriven - 09-09-2015, 02:45 PM
RE: Contact Damage - by Kriven - 09-09-2015, 04:14 PM
RE: Contact Damage - by Koh - 09-09-2015, 04:18 PM
RE: Contact Damage - by Kriven - 09-09-2015, 04:45 PM
RE: Contact Damage - by Koh - 09-09-2015, 04:47 PM
RE: Contact Damage - by TomGuycott - 09-09-2015, 07:34 PM
RE: Contact Damage - by Koh - 09-09-2015, 08:00 PM
RE: Contact Damage - by puggsoy - 09-09-2015, 09:34 PM
RE: Contact Damage - by Koh - 09-09-2015, 10:59 PM
RE: Contact Damage - by puggsoy - 09-10-2015, 03:33 AM
RE: Contact Damage - by Koh - 09-10-2015, 05:42 AM
RE: Contact Damage - by Gors - 09-10-2015, 07:10 AM
RE: Contact Damage - by Koh - 09-10-2015, 05:46 PM
RE: Contact Damage - by Kriven - 09-10-2015, 06:06 PM
RE: Contact Damage - by Koh - 09-10-2015, 06:20 PM
RE: Contact Damage - by Kriven - 09-10-2015, 07:18 PM

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