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Steven Universe: Attack the Light Graphics Organization?
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(08-27-2015, 07:54 PM)DarkGrievous7145 Wrote: ok

now, contacting the devs...
i guess, don't be afraid

You should in theory be safe it's not from a huge conglomerate like Activision-Blizzard, EA, Microsoft, etc...

A lot of game devs are open to these questions...
The ones you have to be careful of are the ones who believe copyright infringement needs to be dealt with using an iron fist.... Generally speaking, the big corporations do this the most.

Now, where you could run int problems is that the game is fairly new, and... the fact it's a Cartoon Network licensed game, which could bind them to certain obligations...

But, probably in most cases you will get, at worse, one of the following:
"I cannot help you" , "I myself don't understand the format", "no"
the extreme case is a C&D/lawsuit, but... it's pretty unlikely...
Now, if you went to CN/Turner and asked, well... then, yeah...

Do as you may, but the worse they can say usually is "no"
developers are usually more reasonable from what I can tell... it's usually the suits that will shoot you down...

good luck!

as for rotation...
I know one way to do this is matrix transforms...
IDK how unity, or the android unity engine handles this, though...
What I' will say, Is I think rotating sprites is better using vectors, as these don't distort nearly as much as a bitmap does, even a HQ bitmap rotation can be less than perfect... I should know, I've rotated bitmap graphics... Some of them really start to look like crap when you rotate them. Ofc, there's also pre-rendering the different angles to do this, but it means more filesize.
That's all I can say there...
Yeah I was just saying that this format sucks. I will say they did not care for anyone to rip them or I dare say use them again in an official game. I am wondering if there is code in the game outside the animation files that fixes the bad rotation of the bitmap images. I am pretty sure that the game rotates and renders the images better. Just loading them would be fine except for they would have to load the images from the sheet as they are, and last I checked game engines tend to keep the shape of the images they load fairly accurately even when rotated. Again just guessing.

Just out of curiosity I am going to try possibly hacking the graphics and maybe finding out if the sheets actually are rotated or if there is something else going on. Knowing my luck I will never be able to play this game again. Wonderful isn't it.
Game Boy Advance forever!
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RE: Steven Universe: Attack the Light Graphics Organization? - by ZetTheLegendaryHero - 08-28-2015, 09:03 AM

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