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Steven Universe: Attack the Light Graphics Organization?
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well, some of my analysis of those random files did find something (which i didn't bother to right down...ugh) interesting

i forgot what the rest of it was, but it was suffixed by @2x

This might more positively explain the duplicate files, thing...

They're probably either tied to optional "hd" graphics settings, or it's a compensation measure for dpi/ppi settings and all that fun crap... (since most screens no longer use a standardized setting for that, i find it annoying, one more thing to address both when extracting, and creating, graphics)

I started to organize the graphics files so I can better compare duplicates to each other, but some don't have duplicates (far as i can tell) Is it possible that anything has been missed? (also, I did extensive searching for certain things, and I can't find them, but hard to know for sure with these sheets laid-out as they are

I still don't know what to do about them, you could just export the largest ones, but I think finding out how these fit together should come first. What I said earlier about the multiple enemy sizes is correct, so those may actually use multiple sized files, but we obviously have no way of telling yet what the situation really is... /:

Lastly, minor correction, my friend specifically meant trying to decompile the game's code to see how it reads those files...  He said it in a way I mis-interpreted it, sorry... Those files probably don't contain any form of code...

That's all...
I'm off to bed now

later I'll check-out more things, and try to find that piece of information I discovered earlier
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RE: Steven Universe: Attack the Light Graphics Organization? - by DarkGrievous7145 - 08-15-2015, 02:38 AM

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