06-28-2015, 03:25 AM
All right, I tried to keep it simple, to the point, but still full of motion and excitement. I also dropped the saturation a good deal on most of his palette.
![[Image: Cobalt_Idle_Fin_2x.gif]](http://s23.postimg.org/66nxqn7xj/Cobalt_Idle_Fin_2x.gif)
I had plans to expand it with a stretch/yawning animation, but I lost some major base poses due to computer trouble....
Also, a quick compare between the most recent revisions and the last major overhaul their sprites got. Geo's new staff gem took forever to get right.
![[Image: Geo_Cobalt_Compare.gif]](http://s23.postimg.org/77o6frox7/Geo_Cobalt_Compare.gif)
Also, thanks so much for all the criticism. I greatly appreciate all of it. I couldn't improve without people who are willing to call out my mistakes and failed experiments and get me back on track.
![[Image: Cobalt_Idle_Fin_2x.gif]](http://s23.postimg.org/66nxqn7xj/Cobalt_Idle_Fin_2x.gif)
I had plans to expand it with a stretch/yawning animation, but I lost some major base poses due to computer trouble....
Also, a quick compare between the most recent revisions and the last major overhaul their sprites got. Geo's new staff gem took forever to get right.
![[Image: Geo_Cobalt_Compare.gif]](http://s23.postimg.org/77o6frox7/Geo_Cobalt_Compare.gif)
Also, thanks so much for all the criticism. I greatly appreciate all of it. I couldn't improve without people who are willing to call out my mistakes and failed experiments and get me back on track.