I snatched up WayForward's game Double Dragon Neon during a Steam sale, and managed to figure out the .anb format entirely. While most of the game's data is in 3D model (.gr2) format, there's quite a lot of 2D sprites also!
(No need to post the program, since this is all of the 2D textures in the game, but here's the source code, which should help with figuring out .anb formats in other games)









(No need to post the program, since this is all of the 2D textures in the game, but here's the source code, which should help with figuring out .anb formats in other games)
Bosses

Editor Icons

Environments

FX

Gallery

Intro Logos

Menus & HUD

Miscellaneous

Objects

Shadow Maps
