Sorry for the haitus/bump. But I redid and improved some works.
Player:
![[Image: UA48zya.png]](http://i.imgur.com/UA48zya.png)
In animation
![[Image: vdNm6lS.gif]](http://i.imgur.com/vdNm6lS.gif)
![[Image: QMfhqZn.gif]](http://i.imgur.com/QMfhqZn.gif)
![[Image: 2AluU9W.gif]](http://i.imgur.com/2AluU9W.gif)
Random asset dump/scratch pad.
![[Image: jS1sllF.png]](http://i.imgur.com/jS1sllF.png)
This is from an older project of mine, these are weapons from a side-scrolling shooter. With both non-held, and held.
NOTE: These sprites where ripped and organized from the game's data from the time when they where inserted, so the order is a bit wonky...
Player:
![[Image: UA48zya.png]](http://i.imgur.com/UA48zya.png)
In animation
![[Image: vdNm6lS.gif]](http://i.imgur.com/vdNm6lS.gif)
![[Image: QMfhqZn.gif]](http://i.imgur.com/QMfhqZn.gif)
![[Image: 2AluU9W.gif]](http://i.imgur.com/2AluU9W.gif)
Random asset dump/scratch pad.
![[Image: jS1sllF.png]](http://i.imgur.com/jS1sllF.png)
This is from an older project of mine, these are weapons from a side-scrolling shooter. With both non-held, and held.
NOTE: These sprites where ripped and organized from the game's data from the time when they where inserted, so the order is a bit wonky...
![[Image: DucwOej.png]](http://i.imgur.com/DucwOej.png)