Users browsing this thread: 1 Guest(s)
MAME 0158 gfxset & tilemap capture update
#1
mame 0158 gfxset and tilemap capture

game : F1 dream

[Image: 2636B33954E7ACAA0C9644]

basic tilemap

[Image: 27724B3F54E7B7E50B9955]

F12 capture

0000 basic tilemap,  big_0000  basic original tilemap


[Image: 213D203954E7ACAE086ECD]

small folder : tilemap size

[Image: 2740373954E7ACAC060E3B]

big folder : original tilemap size 4096 x 4096

0000_xx : 0000 snap number + layer number

tilemap title
S TAMP 0/1 4096x4096 OFFS 0,0 PEN 0 xy 1312x864 X 0

S : autosave -> ~ key (toggle)
PEN : bground color (F5 F6 key adjust)
xy : Tile Map You are here
X : axis -> TAB key (toggle X or Y)
0 : tilemap x or y position (autosave) (F8 F9 key adjust)
 
tilemap key
move :
home key (up) 
end key (down)
delete key (left)
page down key (right)
page up (reset 0, 0)

LSHIFT+ move = +16
LCONTROL + move = +64

F12 : snapshot

F10, F11, Insert  and Shift + P enable

gfxset : as below

bin : http://me2.do/xrB3uzNW
scr : http://me2.do/GajBagkN

build 32bit only    64bit : color wrong
 
Reply
Thanked by:


Messages In This Thread
MAME 0158 gfxset & tilemap capture update - by jin315 - 02-20-2015, 06:17 PM

Forum Jump: