02-20-2015, 03:37 PM
(This post was last modified: 02-20-2015, 03:38 PM by DapperDave.)
(02-20-2015, 03:30 PM)DragonDePlatino Wrote: Well...one of the reasons hue shifting looks so good is that it's something that actually needs to be done manually. You could use a tool like this to make your color ramps, but most would consider that a form of training wheels.
To be honest, your best bet would be to take your tree into a pixel art program like ASEprite (older versions are free) and then convert it to indexed color with Sprite -> Color Mode. Then, go into your palette window on the left and tweak your colors until you get a result you'd like. The only problem is, there are a ton of colors in this tree so it'll be hard keeping track of all of your hues. Most pixel artists stick to a small number of colors for something like this (say, 6 or 8) so that colors are easy to keep track of.
The tree top really is just 11 colors, so I'm halfway there.
![[Image: hueshifttreetop.png]](http://www.experimentalgamer.com/images/hueshifttreetop.png)
Can you see it or are my images not working again?
I actually already used Indexed Color to get it down to 11 colors. That's already part of the process.
I'll play around with the palette and see if I come up with anything interesting.