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Ripping sprites from screenshot didnt work out so well...
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So about 2 days ago, I spent about 4 hours ripping sprites from a psp game. After hours of google research, I came to the conclusion that no one knows how to get into the .bin files the data is likely in. So I decided I would do the old fashioned method of screenshoting and manually assembling them. So after the frustratingly long time I spent ripping them, I was devastated to find out it wasn't what I was aiming for. This is an example of the sprite style I was expecting to find:
[Image: Northgard1.png]
These are very blocky, retro-esque sprites. If you zoomed in, you would see that each "Pixel" it seems to be made of is actually a square of 4 pixels, but is otherwise the same as a pixel.
Here is a zoomed in version of what I got:

Its quite different. Now I AM playing a remake of the game, so they might have changed the style. Plus I think it's new to the remake (wasn't in the original's data) so it's even more likely to be different. I actually don't know if this was intended, since this isn't from the game data. For all I know it might have been the way the data is read by the psp, or the fact that im using an emulator which might be altering the way the image is displayed. (PPSSPP) I did have the window maximixed, if that helps.

So does anyone have advice? I either need to know if I may have done something wrong while manually ripping them, if there is some way to get into those .bin files, or if theres some sort of image editing feature/tool that could help me out. I really appreciate the help! I am seriously going crazy Sad


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Ripping sprites from screenshot didnt work out so well... - by jirachiband - 01-21-2015, 11:16 PM

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