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Help with DS files in .lz format
#8
DSDecmp decompresses them correctly, the version you included in the archive is an old version (you should use v5 alpha 2).

I made a new script to decompress and then additionally rename them to have the proper extensions:

Code:
@echo off

DSDecmp -d monster

for /R "monster_dec" %%f in (*.lz) do (
   rename "%%f" "%%~nf"
)

Put the files in a subfolder called "monster" then run this. Once it's done the files should all be in a new folder "monster_dec" and with the proper extensions.

As for the actual files, .anm (MonsterAnimation) and .panm (PaletteAnimation) seem to hold no useful data. Those .tex (TextureObject) files have 8bpp graphics though. I'm not sure where the palettes are (despite the name, I'm pretty sure they're not in PaletteAnimation files) but I'm taking a crack at it now.

Ninja'd by Shade, I should've known they can be opened by Tinke Tongue Still, hope my post helps decompress them.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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Messages In This Thread
Help with DS files in .lz format - by Magma MK-II - 01-07-2015, 06:40 PM
RE: Help with DS files in .lz format - by puggsoy - 01-07-2015, 07:54 PM
RE: Help with DS files in .lz format - by Shade - 01-08-2015, 08:17 PM
RE: Help with DS files in .lz format - by puggsoy - 01-08-2015, 08:18 PM
RE: Help with DS files in .lz format - by Shade - 01-11-2015, 08:49 PM
RE: Help with DS files in .lz format - by puggsoy - 01-11-2015, 09:07 PM
RE: Help with DS files in .lz format - by Shade - 01-12-2015, 10:20 PM

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