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Help Ripping Jackie Chan Adventures Legend of the Dark Hand for GBA
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(12-03-2014, 03:58 PM)Shade Wrote: I can give you these quick tips for finding the right sprites. I don't have a ton of time to assemble tiles right this second. Sick
  • Offset is 10
  • Characters start at "000F5C"
  • Saving the OBJ palette when Shendu is on screen in game would make searching a lot easier (Correct palette is necessary, anyway)
  • If you're not using it already, Tile Molester Alternate supports GBA palettes

If you need anymore help, feel free to ask.

These sprites are so large and I am not used to using a tile editor, do you have any tips on assembling them. It doesn't need to be specific to the game, although that would be nice, but I don't know how to do it because they are arranged strangely. Not to mention that a single character image seem to be made from multiple sprites when the game is being rendered, so that may make assembling them complicated. The sprites are large for gba sprites, so that may explain why.
Game Boy Advance forever!
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RE: Help Ripping Jackie Chan Adventures Legend of the Dark Hand for GBA - by ZetTheLegendaryHero - 12-10-2014, 03:53 PM

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