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Ripping shining tears and wind PS2
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Cool, thanks. The ADX files are easily convertible with VGSC, BGM002.ADX sounds like some sort of victory theme, while SND_BGM_101.ADX sounds like background music for a town or some sort of forest. I don't know the game myself so I'm not sure. But yeah, ADX is audio.

The TXR files seem to be 2D images, probably the graphics you're looking for. Managed to convert some of them using this QuickBMS script. However, ALL_EQUAL_A.TXR and AUTO_EMBREM_C.TXR failed to convert, I'm not sure why.

Here are the other three files that I managed to convert though (converted to PNG, since they're extracted as TGA):

001_SOUMA_001.TXR
   

BG_SB03_001.TXR
   

STATUS_SOULSWORD_D_001.TXR
   

If you can confirm that you recognise these, then we can at least know whether it extracts them correctly or not.

The RAX files appear to contain more TXRs within them. There's another QuickBMS script for extracting those, although they're LZSS compressed and the script doesn't decompress them. I attempted decompressing them with both DSDecmp and QuickBMS's LZSS decompression function, but neither works. It might be a custom variation that the game uses, instead of the standard format.

I couldn't find much else on the other files, but I'd guess they're just generic data that isn't really related to graphics.

Unfortunately, I'm in the middle of a couple of other things right now, and I also have exams coming up next month, so I probably won't be able to help much beyond this, sorry! Hopefully someone else will be able to figure something out.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
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RE: Ripping shining tears and wind PS2 - by puggsoy - 10-28-2014, 11:53 PM

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