06-13-2014, 06:09 AM
the problem in this style is not the number of shades, which I find adequate. But there's too many stray pixels and this hurts readability.
![[Image: 4lk3vb1.png]](http://i.imgur.com/4lk3vb1.png)
Looking at the left side of this sprite, you see that the has those dark pixels at every corner. That's called sel-out, and it's ok to use that, but leaving stray pixels is not.
check this sprite you made yourself:
![[Image: haGTg32.png]](http://i.imgur.com/haGTg32.png)
here, her legs don't look as grating because selout still looks like an outline from afar. That's how correct seliout should be: seamless, but still there. That improves your drawing area and doesn't leave out stray pixels. In other words, you don't 'place pixels' in pixelart. You place pixel clusters, for a single pixel cannot naturally represent a thing.
![[Image: 4lk3vb1.png]](http://i.imgur.com/4lk3vb1.png)
Looking at the left side of this sprite, you see that the has those dark pixels at every corner. That's called sel-out, and it's ok to use that, but leaving stray pixels is not.
check this sprite you made yourself:
![[Image: haGTg32.png]](http://i.imgur.com/haGTg32.png)
here, her legs don't look as grating because selout still looks like an outline from afar. That's how correct seliout should be: seamless, but still there. That improves your drawing area and doesn't leave out stray pixels. In other words, you don't 'place pixels' in pixelart. You place pixel clusters, for a single pixel cannot naturally represent a thing.