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Midday-Mew's Sprite Thread
#9
Hey, Midday-Mew! Great to see you getting out and showing your art off! It makes things a lot easier when you can get tons of different opinions on the best way to draw something out.

As for your last post's question, you have a limit of 4 colors for each 8x8 space, but most NES (and GBC) games layered multiple sprites over each other in order to simulate more colors. Here is a good example of what I'm talking about: http://www.spriters-resource.com/game_bo...eet/41759/

So in short, feel free to go nuts but only use an absolute maximum of 8 colors for each 8x8 area or it won't look 8-bit anymore. And if you want to go into the dirty details, check out this guide over at the WayOfThePixel forums: http://wayofthepixel.net/index.php?topic...#msg115062

Also, I'd like to plug my favorite NES palette in here...I live and breathe this NES palette, use it in my emulator, and do all of my NES work in it. I've used dozens of NES palettes but I never managed to find one with a good balance of contrast and saturation until I used YY-CHR (an NES tile program) and discovered this beautiful palette:

[Image: yy_chr_palette_by_dragondeplatino-d7l6jpn.png]

If you'd like to see it in action, go ahead and check out my Koten v1.0 screenshots over on PureZC: http://www.purezc.net/index.php?page=tilesets&id=87
Thanked by: Midday-Mew


Messages In This Thread
Midday-Mew's Sprite Thread - by Midday-Mew - 07-13-2013, 04:18 PM
RE: Midday-Mew's Sprite Thread - by deathbyjaguar - 07-14-2013, 04:44 PM
RE: Midday-Mew's Sprite Thread - by Midday-Mew - 06-04-2014, 03:36 PM
RE: Midday-Mew's Sprite Thread - by Lexou Duck - 06-04-2014, 04:32 PM
RE: Midday-Mew's Sprite Thread - by Midday-Mew - 06-05-2014, 02:51 PM
RE: Midday-Mew's Sprite Thread - by Kelvin - 06-04-2014, 05:23 PM
RE: Midday-Mew's Sprite Thread - by Kelvin - 06-05-2014, 04:27 PM
RE: Midday-Mew's Sprite Thread - by Midday-Mew - 06-05-2014, 06:25 PM
RE: Midday-Mew's Sprite Thread - by DragonDePlatino - 06-05-2014, 07:41 PM

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