Well, it's comforting to know that I wasn't the only one who actually liked the DK Rap.
Anyway, a glaring fault I have with the game is the mini-game barrels in the game. Not only do they take you to a challenge that is out of place for the level, but they also reuse the same mini-game over and over again. The only difference between one version of Barrel Bandit and another is that you have more jackpots instead of actually doing something to make the game harder. I feel that these barrels are just used to extend the game artificially and they break up the flow of the game in a jarring way. It could have been better if they actually use different themes for each of the barrel games appropriate for the worlds they are found in (i.e. mechanical snakes and turtles if there is any Teetering Turtle Trouble game in Frantic Factory) and actually increase the difficulty for each one instead of giving you more to do (i.e. later Kremling Kosh games open more barrels to have more Kritters pop out in random places).
Also, the other problem I have for these mini-games is that I think some of them are harder than they need to be. I don't need to say anything about a certain beaver game, but the one game I found to be impossibly hard to do was the Minecart Mayhem game (especially Diddy's version). If a game is too hard for the average consumer (and some veteran gamers) to complete, then I say it's better to scrap it than just lave it in.
Anyway, a glaring fault I have with the game is the mini-game barrels in the game. Not only do they take you to a challenge that is out of place for the level, but they also reuse the same mini-game over and over again. The only difference between one version of Barrel Bandit and another is that you have more jackpots instead of actually doing something to make the game harder. I feel that these barrels are just used to extend the game artificially and they break up the flow of the game in a jarring way. It could have been better if they actually use different themes for each of the barrel games appropriate for the worlds they are found in (i.e. mechanical snakes and turtles if there is any Teetering Turtle Trouble game in Frantic Factory) and actually increase the difficulty for each one instead of giving you more to do (i.e. later Kremling Kosh games open more barrels to have more Kritters pop out in random places).
Also, the other problem I have for these mini-games is that I think some of them are harder than they need to be. I don't need to say anything about a certain beaver game, but the one game I found to be impossibly hard to do was the Minecart Mayhem game (especially Diddy's version). If a game is too hard for the average consumer (and some veteran gamers) to complete, then I say it's better to scrap it than just lave it in.