04-27-2014, 06:23 PM
I tried what you said Shyguy and changed the light to be more directional/3D, but I couldn't do it too much because mirroring Mario's sprite might look weird. I hope I got it right, because it's a bit confusing(I know I would've understood it better if I messed with 3D models more).
![[Image: Wa_Mario2.png]](http://s1.postimg.org/mjdez46a3/Wa_Mario2.png)
I'm going for a cel-shaded type look now, since it makes the sprite look cleaner.
As for the walking animation, I did the same thing while attempting to fix what DDP said to, but I might need to remake the animation and use 8 frames.
![[Image: output_et_Xp_KX.gif]](http://s1.postimg.org/ssqb35c5n/output_et_Xp_KX.gif)
I remember Mario arms are supposed to be straight in NSMB though.
After I get the Walk and Standing right I'll be able to make the rest of the sprites, because it's really sucky when you make 50+ frames of animation then find out the huge shading/detail problem with EVERY FRAME you just made.
![[Image: Wa_Mario.png]](http://s1.postimg.org/v0cxa1ayz/Wa_Mario.png)
![[Image: Wa_Mario2.png]](http://s1.postimg.org/mjdez46a3/Wa_Mario2.png)
I'm going for a cel-shaded type look now, since it makes the sprite look cleaner.
As for the walking animation, I did the same thing while attempting to fix what DDP said to, but I might need to remake the animation and use 8 frames.
![[Image: output_et_Xp_KX.gif]](http://s1.postimg.org/ssqb35c5n/output_et_Xp_KX.gif)
I remember Mario arms are supposed to be straight in NSMB though.
After I get the Walk and Standing right I'll be able to make the rest of the sprites, because it's really sucky when you make 50+ frames of animation then find out the huge shading/detail problem with EVERY FRAME you just made.
![[Image: Luigi.png]](http://s1.postimg.org/5wvuq1dcb/Luigi.png)