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Innovation Versus Formulaic Gameplay
#4
I can agree why being too different from the original formula could cause trouble. Take Paper Mario: Sticker Star for example. It would have been a fine game, but the fact that they changed several key elements of the game that made it so good (and I don't mean just completely changing the RPG system). Basically, when creating a sequel, you need to preserve what made to original very great and build up on it in areas that would benefit the most from it.
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!


Messages In This Thread
Innovation Versus Formulaic Gameplay - by Koh - 04-01-2014, 07:37 PM
RE: Innovation Versus Formulaic Gameplay - by Koh - 04-01-2014, 08:27 PM
RE: Innovation Versus Formulaic Gameplay - by E-Man - 04-01-2014, 08:49 PM

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