Well, for one, the knees aren't moving!
Take a look at some of the walking frames here and see if it gives you a better idea of what you should be looking for.
![[Image: 082060e33317a72d0931e34b2c986f9f.png]](http://i.gyazo.com/082060e33317a72d0931e34b2c986f9f.png)
![[Image: 74b78bd7a76b149a57f4011706c7d197.png]](http://i.gyazo.com/74b78bd7a76b149a57f4011706c7d197.png)
![[Image: 60364d4b143ec1ab45a2a2668e053653.png]](http://i.gyazo.com/60364d4b143ec1ab45a2a2668e053653.png)
Also, you have like twice the amount of frames necessary for movement.
Most animations should be kept to 4 frames, not just for simplicity but also for consistency's sake.
The other movements are more choppily hand-drawn rather than smooth tweens of parts. It's tedious, but redrawing is much more rewarding than moving parts.
Go for dynamic rather than smooth!
![[Image: Bl6woVe.gif]](http://i.imgur.com/Bl6woVe.gif)
((mine is outdated here, but take note of the other walking animations in motion))
Take a look at some of the walking frames here and see if it gives you a better idea of what you should be looking for.
![[Image: 082060e33317a72d0931e34b2c986f9f.png]](http://i.gyazo.com/082060e33317a72d0931e34b2c986f9f.png)
![[Image: 74b78bd7a76b149a57f4011706c7d197.png]](http://i.gyazo.com/74b78bd7a76b149a57f4011706c7d197.png)
![[Image: 60364d4b143ec1ab45a2a2668e053653.png]](http://i.gyazo.com/60364d4b143ec1ab45a2a2668e053653.png)
Also, you have like twice the amount of frames necessary for movement.
Most animations should be kept to 4 frames, not just for simplicity but also for consistency's sake.
The other movements are more choppily hand-drawn rather than smooth tweens of parts. It's tedious, but redrawing is much more rewarding than moving parts.
Go for dynamic rather than smooth!
![[Image: Bl6woVe.gif]](http://i.imgur.com/Bl6woVe.gif)
((mine is outdated here, but take note of the other walking animations in motion))