I understand Devicho's point but I also believe that all entities in a video game could be considered objects.
For example, if a character was designed to be squashed on sight, he is an object to be stomped.
![[Image: NSMBW_Goomba.jpg]](/image.php?src=http%3A%2F%2F1.bp.blogspot.com%2F_lwDSNkvCzeA%2FTJOuc-KclrI%2FAAAAAAAACcg%2FymiSet5t-4o%2Fs400%2FNSMBW_Goomba.jpg&hash=eff35aec82707d420d93b9f0b4f8b2c2)
He's a simple thing, designed for a simple purpose. All entities within a video game are created to convey an emotional reaction from the player. Whether it's a deep emotional connection, or a simple reaction. "Stomp it!"
Everything we see in a video game is a stimulus, what that stimulus is depends on the creator. But when you really break things down, these things really are all objects to be judged and reacted to. That's just how I see it. I understand things can get pretty meta fast.
For example, if a character was designed to be squashed on sight, he is an object to be stomped.
![[Image: NSMBW_Goomba.jpg]](/image.php?src=http%3A%2F%2F1.bp.blogspot.com%2F_lwDSNkvCzeA%2FTJOuc-KclrI%2FAAAAAAAACcg%2FymiSet5t-4o%2Fs400%2FNSMBW_Goomba.jpg&hash=eff35aec82707d420d93b9f0b4f8b2c2)
He's a simple thing, designed for a simple purpose. All entities within a video game are created to convey an emotional reaction from the player. Whether it's a deep emotional connection, or a simple reaction. "Stomp it!"
Everything we see in a video game is a stimulus, what that stimulus is depends on the creator. But when you really break things down, these things really are all objects to be judged and reacted to. That's just how I see it. I understand things can get pretty meta fast.