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"A Really Retro Game" Early Development (Recruiting)
#24
Thank you kindly your very insightful, I am using a code control. I am following what you said almost to a "T" except for I gave specific team members focused areas to focus on instead of progressing as a single unit, that way we cover more ground. The debug time is much longer but it pushes development further...but that is the reason for so much time between dev logs. We currently have a server being written quite intuitively. We do not plan to cut back our ambitions...but it is true we are focusing on on small sections. nothing worth doing is easy. We are currently tackling terrain generation, combat, and trying to develope a defined art style.

don't expect these for a while, but here is a quick peek at the generation results:
[Image: 6949525024afdb282806e0139190b27d.png]
[Image: ZIGE5FE.png]
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RE: "A Really Retro Game" Early Development (Recruiting) - by golbez22 - 02-25-2014, 02:45 PM

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