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Mario's Sticker Stage
#18
I've found that when I'm tired of working on Classic I work on this. And then when I get tired of working on this, I work on Classic. Super-productive if you're looking forward to both, counter-productive if just one, and a waste of time if you hate Mario fangames!

[Image: StickerRotation_zps90ddf130.png]

Ooooooooh. A new HUD, new-looking Stickers, some new Mario sprites (BIS just doesn't have enough, there's a billion more SS edits out there), neato!

So right now I'm building the game with a mouse and keyboard set up. The Space Bar, currently, acts as the only mandatory button that does Action Commands.

The pink circle meter is the Extra Turn Meter. The game is timed in turns. Fill up the meter and get an extra turn! Whee!

[Image: SparklyStickers_zpse2ff8b0b.png]

Shiny, Holofoil, and Flashy Stickers glitter after being selected so you can tell which are which.

[Image: Targeting2_zps87b8ea7b.png]
[Image: Targeting1_zps18ea23e3.png]

You can select targets, unlike in Sticker Star.

And finally, proof of concept on customizable music.



Whew! A lot of things since the last update.
[Image: StickerStageItems.png]
Check out this review blog thing I do! Dragon Ball Xenoverse 2 for Nintendo Switch was the latest review!
Thanked by: TheShyGuy, Phaze, Kitsu


Messages In This Thread
Mario's Sticker Stage - by Zero Kirby - 01-11-2013, 07:56 PM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 01-12-2013, 11:03 AM
RE: [Fangame] Mario's Sticker Stage - by recme - 01-13-2013, 03:25 PM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 01-13-2013, 04:11 PM
RE: [Fangame] Mario's Sticker Stage - by Candel - 01-13-2013, 05:01 PM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 01-14-2013, 04:22 AM
RE: [Fangame] Mario's Sticker Stage - by Kriven - 01-15-2013, 06:40 AM
RE: [Fangame] Mario's Sticker Stage - by puggsoy - 05-02-2013, 02:07 PM
RE: [Fangame] Mario's Sticker Stage - by Zero Kirby - 02-01-2014, 07:42 PM

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