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Xbox 360 / Playstation 3 ripping help
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(02-01-2014, 05:11 AM)maver1k_XVII Wrote: I would't recommend to export models in .obj if they have bones and weights. As far as I know Noesis can import Bayonetta models with skeleton and I'm almost sure that umodel can do that too with Lollipop Chainsaw models, so it would be better to use .dae for submission if you are ripping character models. Rerigging characters is a complicated and time consuming process, so it's always better to keep the original bones and weights if it's possible.

Yes, I know both of them can do that, but like I said, exporting as .psk in both programs does not include the textures, and glitches everything up with the texture application process.

But...come to think of it...I may save each model as both a .psk and an .obj, then copy the bones from the .psk over to the .obj. I'll save props and other un-poseable objects as .obj only though.
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Xbox 360 / Playstation 3 ripping help - by Mystie - 01-28-2014, 02:21 PM
RE: Xbox 360 / Playstation 3 ripping help - by Mystie - 02-01-2014, 12:11 PM

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