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Xbox 360 / Playstation 3 ripping help
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(02-01-2014, 12:06 AM)Mystie Wrote: So I decided to experiment various procedures with the Bayonetta models, and it seems that when I export them as .obj files right off the bat, rather than as .psk, it applies the textures to them. Expect to see models soon.

Now I just need to find out what's going on with the Lollipop Chainsaw models, and if there's any way to export models in Umodel in a different format.
I would't recommend to export models in .obj if they have bones and weights. As far as I know Noesis can import Bayonetta models with skeleton and I'm almost sure that umodel can do that too with Lollipop Chainsaw models, so it would be better to use .dae for submission if you are ripping character models. Rerigging characters is a complicated and time consuming process, so it's always better to keep the original bones and weights if it's possible.
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Messages In This Thread
Xbox 360 / Playstation 3 ripping help - by Mystie - 01-28-2014, 02:21 PM
RE: Xbox 360 / Playstation 3 ripping help - by maver1k_XVII - 02-01-2014, 05:11 AM

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