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Xbox 360 / Playstation 3 ripping help
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(01-29-2014, 08:40 PM)senjen Wrote: one reason her eyes could be messed up is cause you didn't flip the normals on her eyes some models have this issue when ripped, go into edit mode in blender push w button then click flip normals, but only on the eyes, nothing else. anything else that has a issue, flip normals on those as well. Here's hoping this helped Smile

also if you do submit these to the model resource remember to submit them in the other system section, since they are from the xbox 360 versions,

also if the model does come with rigging make sure it is a .dae file, also put a .obj with a .mtl file in case someone can't open the .dae file

Didn't work. Also, I need to know how to make it use other texture files and other vertices.

EDIT: Using Noesis, I opened some of the models that I ripped from both games, and the textures don't appear there either. What exactly could I have done wrong?
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Xbox 360 / Playstation 3 ripping help - by Mystie - 01-28-2014, 02:21 PM
RE: Xbox 360 / Playstation 3 ripping help - by Mystie - 01-30-2014, 01:32 PM

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