Users browsing this thread: 1 Guest(s)
Castlevania - Rondo of 8-bit [very early alpha]
#75
Actually, while traditional parallax as we know it might not be possible, there are some alternate methods (though I don't know how to program them). Look up Totally Rad, the first level has some kind of scrolling, if I recall.
Thanked by:


Messages In This Thread
RE: Castlevania - Rondo of 8-bit [very early alpha] - by TomGuycott - 01-27-2014, 04:08 PM

Forum Jump: