Your sprite has way too many colours, I counted eleven. Some of which appear once or twice on the sprite, and could have easily been replaced with a colour already in use.
![[Image: 65VWr.png]](http://puu.sh/65VWr.png)
This is a revamp of one of the sprites you posted, the only difference being that there is only four colours, instead of eleven. Doing this cleans up the sprite a lot. Again, there is a ton of pillow shading all over the sprite, try adding a glare on his head, since the character is bald, and find a new light source.
![[Image: Apple-2.png]](http://i129.photobucket.com/albums/p203/blackdragon_photo_bucket/Apple-2.png)
And, if we do these simple steps with your sprite...
There we go! The sprite's light source is shown by the "sun" in the top. The glare gives the viewer a clear idea of where the light source is coming from, and the shading further improves the sprite.
![[Image: 65VWr.png]](http://puu.sh/65VWr.png)
This is a revamp of one of the sprites you posted, the only difference being that there is only four colours, instead of eleven. Doing this cleans up the sprite a lot. Again, there is a ton of pillow shading all over the sprite, try adding a glare on his head, since the character is bald, and find a new light source.
![[Image: Apple-2.png]](http://i129.photobucket.com/albums/p203/blackdragon_photo_bucket/Apple-2.png)
And, if we do these simple steps with your sprite...
![[Image: 65WiW.png]](http://puu.sh/65WiW.png)
There we go! The sprite's light source is shown by the "sun" in the top. The glare gives the viewer a clear idea of where the light source is coming from, and the shading further improves the sprite.