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[WIP] Link - Zelda Series
#3
(11-07-2013, 02:33 PM)Neweegee Wrote: Well, I think you got the stances correct, but the animations could use a bit of work, You don't have to make it completely perfect, but some of the things you I think you should do is:

1. Fix the shading in some areas(make sure the lighting is all pointing the same way)
2. Round out the sprites where they're too sharp
3. Remove some unneeded colors(Look closely at the hair on the 3 frame)
4. Make sure the animations connect closely(try animating them to see how they link)
5. Fix the face on the ocarina animation.
6. Remove some pillow shading
[Image: Link.gif] <--This is what the walk should look like after all of these changes.

The palette doesn't seem bad to me, so I don't think you'll need to change it.


Thanks, man. I'll get on that shading and such. While your walk cycle looks great, it feels too..exaggerated? Probably not the correct word. Sword of Mana (and my remake as well) has two types of movement: walking(what you and I have tried) and full running. The walking speed isn't really too slow but it isn't as fast as to match with your walking frames. I could probably just work with the arms to make it seem less like he is fast walking.

I haven't started work yet on the running frames although running(Boots from ZeldaII reworked)is in my engine already.

But, I will get to work on fixing my shading. I always have had issues with that both with sprites and real drawings.
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Messages In This Thread
[WIP] Link - Zelda Series - by Theforeshadower - 11-07-2013, 04:14 AM
RE: [WIP] Link - Zelda Series - by Neweegee - 11-07-2013, 02:33 PM
RE: [WIP] Link - Zelda Series - by Theforeshadower - 11-07-2013, 11:49 PM
RE: [WIP] Link - Zelda Series - by Quotient - 11-08-2013, 06:31 PM

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