12-24-2008, 09:50 PM
Progress so far on D.S:
![[Image: ds-1.png]](/image.php?src=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv462%2FLilGrim1991%2FTaxman%2Fds-1.png&hash=049291d50bf65936c8b25e67ab1f05cd)
-2 new rooms
-Oxygen Meter that will be used for certain parts of the game
-Rats infected with a disease(if you make contact, you must completely release your current breadth of air, costing you 25% or 25 seconds of air
-All ammo/item cache's are slightly red to contrast the greenish-hued background, a single bullet is 3 bullets for a pistol, a set of 3 is 9 for a submachine gun
-Note: I'm trying to play around with light a lot in this game, to create a real effect of darkness, of fear/relief. Ex.".....phew....light room" Ex. 2: ".....AW CRAP! Dark roooomm!...What the hell is that dot moving around?!"
Its just so fun to make the levels for this. So easy and really gets your creative juice flowing.
![[Image: ds-1.png]](/image.php?src=http%3A%2F%2Fimg.photobucket.com%2Falbums%2Fv462%2FLilGrim1991%2FTaxman%2Fds-1.png&hash=049291d50bf65936c8b25e67ab1f05cd)
-2 new rooms
-Oxygen Meter that will be used for certain parts of the game
-Rats infected with a disease(if you make contact, you must completely release your current breadth of air, costing you 25% or 25 seconds of air
-All ammo/item cache's are slightly red to contrast the greenish-hued background, a single bullet is 3 bullets for a pistol, a set of 3 is 9 for a submachine gun
-Note: I'm trying to play around with light a lot in this game, to create a real effect of darkness, of fear/relief. Ex.".....phew....light room" Ex. 2: ".....AW CRAP! Dark roooomm!...What the hell is that dot moving around?!"
Its just so fun to make the levels for this. So easy and really gets your creative juice flowing.