Here's my config for Ratchet and Clank. It's a bit rough right now 'cause I'm still trying to get a hang of Null's program. I'll upload a better one later. It's not perfect (as you may see). I haven't been able to follow Null's directions very closely since Ratchet and Clank's model snaps are so messed up from the game's projection. It has all been trial and error. I will update as I make improvements.
Here's my progress so far:
![[Image: 0B6tLrpnSP6c6ajJaeEptNXFkVlU?h=166530141...626&e=view]](https://doc-04-bc-docs.googleusercontent.com/docs/securesc/iogqjir8ra9o6npoi0ruvgermc9olshi/kcn175s7lpeh8u22f41ir6d3e8oh0q42/1378166400000/09711436168572625590/09711436168572625590/0B6tLrpnSP6c6ajJaeEptNXFkVlU?h=16653014193614665626&e=view)
![[Image: 0B6tLrpnSP6c6WUdEcmROMkJrdGs?h=166530141...626&e=view]](https://doc-0s-bc-docs.googleusercontent.com/docs/securesc/iogqjir8ra9o6npoi0ruvgermc9olshi/m2qlugknt9hfm8577kn7oisq5vf9c23n/1378166400000/09711436168572625590/09711436168572625590/0B6tLrpnSP6c6WUdEcmROMkJrdGs?h=16653014193614665626&e=view)
![[Image: 4hGXN.png]](http://puu.sh/4hGXN.png)
Here's my progress so far:
![[Image: 4hGXN.png]](http://puu.sh/4hGXN.png)
Quote:What I did was I used the original snap .OBJ, brought it into Maya and removed the second frame's faces by just selecting the last half of the faces in the outliner, then I exported it from Maya and imported it into Blender. From there, I exported like I normally would, but I unchecked every option other than "Objects as OBJ Objects." I then brought it into [Null Pointer's] program and everything worked from there.