08-24-2013, 01:00 AM
Ah, of course! Still, that's weird how the sprites don't seem to have any proper transparency to them when I view them in the memory dumps.
(EDIT: dbhsarvewrihpqwrvjewrywrbpewrye I just realized that clicking on the "a" checkbox in TextureFinder fixes the textures. Gawd I feel stupid now.)
![[Image: TextureFinderDucktales.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/TextureFinderDucktales.png)
(EDIT 2: Oh. I just realized as well that TextureFinder darkens the graphics a bit. So only use it to locate the sprites, then splice the data into a DDS file for proper imagery!)
(EDIT 3: Here's a sample of what I've got so far. The alpha channels need the edges trimmed a lot to remove the "streak" effect.)
(EDIT: dbhsarvewrihpqwrvjewrywrbpewrye I just realized that clicking on the "a" checkbox in TextureFinder fixes the textures. Gawd I feel stupid now.)
![[Image: TextureFinderDucktales.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/TextureFinderDucktales.png)
(EDIT 2: Oh. I just realized as well that TextureFinder darkens the graphics a bit. So only use it to locate the sprites, then splice the data into a DDS file for proper imagery!)
(EDIT 3: Here's a sample of what I've got so far. The alpha channels need the edges trimmed a lot to remove the "streak" effect.)
![[Image: DuckTalesRemastered_ScroogeSample.png]](http://img.photobucket.com/albums/v336/RandomTalkingBush/DuckTalesRemastered_ScroogeSample.png)