06-17-2013, 05:30 PM
I am not saying that, it's ultimately about the overhyping, and how people quickly will lose interest. Look at the Sports games being churned out year after year, no new mechanics, just prettier graphics, a new roster, and slightly adjusted physics. People may still be buying them and the company makes money but may soon lose it's base which made it strong, which means losses in the future. The customer is an investment. Something which the X Box One will not prove to them that the customer is as it treats the consumer as a commodity because of the DRM Protection it has.
Like an earlier example in the thread about someone mentioning the Grocery store and being banned and then your recently purchased goods taken as well.
It's not about the game developers at all it's the small audience which will prevent the company from making some solid money and further advancement.
Look at some other consoles, they had something for everyone to get into, and that made them successful during the console's run. (NES, Genesis, SNES, Dreamcast, N64, Playstation, and Playstation 2) Each of their libraries had a multitude of games which captivated numerous people and made them want to get more games for the console and leading the developers to push for multi platform gaming.
Targeting a small audience does not assure a successful system. The DRM protection hampers that even further as it takes the product they spent THEIR money on, away from them, discouraging people from buying the system.
Like an earlier example in the thread about someone mentioning the Grocery store and being banned and then your recently purchased goods taken as well.
It's not about the game developers at all it's the small audience which will prevent the company from making some solid money and further advancement.
Look at some other consoles, they had something for everyone to get into, and that made them successful during the console's run. (NES, Genesis, SNES, Dreamcast, N64, Playstation, and Playstation 2) Each of their libraries had a multitude of games which captivated numerous people and made them want to get more games for the console and leading the developers to push for multi platform gaming.
Targeting a small audience does not assure a successful system. The DRM protection hampers that even further as it takes the product they spent THEIR money on, away from them, discouraging people from buying the system.