04-07-2013, 06:54 PM
Toying with the engine and stuff, a ton of small tweaks were made that made the experience better, such as:
1)When you would face a wall and aim up, the wall would absorb your shot. I fixed this, you can now actually shoot up when facing a wall.
2)I lowered the drawing point for Samus by 1 pixel.
![[Image: rmkbj7.png]](http://i45.tinypic.com/rmkbj7.png)
This is only a visual tweak, it removed the double outline between the floor and Samus's feet, and makes it look better when standing on some "rocky" terrain.
3)THE MAP WORKS
![[Image: wt9ls4.png]](http://i49.tinypic.com/wt9ls4.png)
This took me forever. At first you had the whole map from the beginning, but I finally got it to work so that you can only see what you've explored. And because of that, I can now place dots where powerups are, like in the actual games.
I know I've had several small updates recently, but I don't get that much time at once, and these little things lead to a better experience.
1)When you would face a wall and aim up, the wall would absorb your shot. I fixed this, you can now actually shoot up when facing a wall.
2)I lowered the drawing point for Samus by 1 pixel.
![[Image: rmkbj7.png]](http://i45.tinypic.com/rmkbj7.png)
This is only a visual tweak, it removed the double outline between the floor and Samus's feet, and makes it look better when standing on some "rocky" terrain.
3)THE MAP WORKS
![[Image: wt9ls4.png]](http://i49.tinypic.com/wt9ls4.png)
This took me forever. At first you had the whole map from the beginning, but I finally got it to work so that you can only see what you've explored. And because of that, I can now place dots where powerups are, like in the actual games.
I know I've had several small updates recently, but I don't get that much time at once, and these little things lead to a better experience.