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Spyro goes 2D!
#15
I'm currently using ASEprite as both my animation and pixel software. I quite enjoy it so far!
Anyways, i decided to redo the animation AGAIN by making a skeleton of the animation before i go over it. I tried to make it more airy and jumpy like in game when he runs (not charges) but it looks more like a gallop ;n; should i slow down the animation by making more buffer frames? or what else?
[Image: SrUL20O.gif]
i'm quite proud of the tail flapping though.

edit: I removed and added a few frames and tweaked it so the back legs moved in more of a circle. i also added a "ground" to show how he kind of leaps as he runs. the animation is also slightly faster.
[Image: h4IdqVL.gif]
and there's always more
Thanked by: Zac, Zenaki Jenkins


Messages In This Thread
Spyro goes 2D! - by Cytric Acid - 03-04-2013, 11:26 PM
RE: Spyro goes 2D! - by Previous - 03-05-2013, 04:01 AM
RE: Spyro goes 2D! - by Cytric Acid - 03-05-2013, 06:24 PM
RE: Spyro goes 2D! - by Previous - 03-06-2013, 01:41 AM
RE: Spyro goes 2D! - by Chris2Balls [:B] - 03-05-2013, 06:54 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-05-2013, 06:58 PM
RE: Spyro goes 2D! - by Garamonde - 03-05-2013, 07:54 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-05-2013, 08:46 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-06-2013, 05:50 PM
RE: Spyro goes 2D! - by Garamonde - 03-06-2013, 06:13 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-10-2013, 10:52 PM
RE: Spyro goes 2D! - by Kopaka - 03-10-2013, 11:10 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-10-2013, 11:17 PM
RE: Spyro goes 2D! - by Kopaka - 03-11-2013, 02:15 AM
RE: Spyro goes 2D! - by Cytric Acid - 03-13-2013, 11:26 PM
RE: Spyro goes 2D! - by Hoeloe - 03-14-2013, 06:17 AM
RE: Spyro goes 2D! - by Cytric Acid - 03-14-2013, 06:48 AM
RE: Spyro goes 2D! - by Hoeloe - 03-14-2013, 09:35 AM

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