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Spyro goes 2D!
#12
Just as general advice, look up plenty of reference for a walk cycle, whether it be watching footage of lizards walking, or Spyro walking in game. Comparing footage of key frames with mapping out your own walk cycle make it a lot easier Smile

The front leg is looking like a good start, the back leg is hard to critique since it doesn't have a same animation fidelity as the front, making it a bit off putting to look at.
Thanked by: Cytric Acid


Messages In This Thread
Spyro goes 2D! - by Cytric Acid - 03-04-2013, 11:26 PM
RE: Spyro goes 2D! - by Previous - 03-05-2013, 04:01 AM
RE: Spyro goes 2D! - by Cytric Acid - 03-05-2013, 06:24 PM
RE: Spyro goes 2D! - by Previous - 03-06-2013, 01:41 AM
RE: Spyro goes 2D! - by Chris2Balls [:B] - 03-05-2013, 06:54 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-05-2013, 06:58 PM
RE: Spyro goes 2D! - by Garamonde - 03-05-2013, 07:54 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-05-2013, 08:46 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-06-2013, 05:50 PM
RE: Spyro goes 2D! - by Garamonde - 03-06-2013, 06:13 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-10-2013, 10:52 PM
RE: Spyro goes 2D! - by Kopaka - 03-10-2013, 11:10 PM
RE: Spyro goes 2D! - by Cytric Acid - 03-10-2013, 11:17 PM
RE: Spyro goes 2D! - by Kopaka - 03-11-2013, 02:15 AM
RE: Spyro goes 2D! - by Cytric Acid - 03-13-2013, 11:26 PM
RE: Spyro goes 2D! - by Hoeloe - 03-14-2013, 06:17 AM
RE: Spyro goes 2D! - by Cytric Acid - 03-14-2013, 06:48 AM
RE: Spyro goes 2D! - by Hoeloe - 03-14-2013, 09:35 AM

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