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ZX Buster (Work in progress)
#2
Alright, finally gave this a try.

Everything seems to perform well, though the fact that you stop completely when you attack and the way you jump makes it feel very awkward.

Another note though when it comes to C++ and compiled executables in general... in this case, being cross-platform will mean you can compile it on any of the compatible platforms (in this case, Windows/Linux/OSX for SDL iirc) without any sort of modification in your build process. However, it does not mean it'll run cross platform.

C++ is compiled to a native executable, target architecture and OS depending on the compiler you use. Without a compatibility layer like WINE, you will need to compile executables/libraries for each platform individually. However the SOURCE CODE should be acceptable to any major compiler.

If you are looking for "write once, run anywhere" type programming, you'd want a scripting language like Python or a language that is bytecode interpreted in a runtime environment like .NET or Java, but they have their own inherent disadvantages, too.
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Messages In This Thread
ZX Buster (Work in progress) - by Chirp - 02-16-2013, 11:14 AM
RE: ZX Buster (Work in progress) - by Phaze - 02-17-2013, 01:58 AM
RE: ZX Buster (Work in progress) - by Chirp - 02-23-2013, 11:25 AM

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