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General Sprite Experimentation (previously colour experimentation)
#79
Here it is in action as you can see there are some issues in special cases, I explored the map a bit and with the current settings for generating the world most biomes are banded by their neighbours leading to little problems of this, so I'll be neglecting these special cases for a short while as I get the combat and world populating ready (enemy spawns, loot locations, fortresses, plant life)
[Image: RJPVac6.png]
Here is the tile sheet with the placeholder graphics, including all the transitions the game is using,
its a big texture so I stuck it in spoiler tags.
with some extra checks while picking the edges this is all I will really need.
but theres plenty of room on the texture to add in ruins pieces, plant life, buildings, whirlpools, etc. etc.

time to get that little chubby monster spawning in places and get some combat going.
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RE: General Sprite Experimentation (previously colour experimentation) - by Bombshell93 - 02-14-2013, 04:09 AM

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