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General Sprite Experimentation (previously colour experimentation)
#59
(02-11-2013, 11:00 AM)Bombshell93 Wrote: *Above*
When you mean modern like the SNES, then you do not have to battle yourself with the possibility of sprite flickering, but rather a slowdown of the game itself, when you exceed a certain number of sprites on the screen. I have never seen sprite flickering on the SNES, but to be on the safe side take THIS, as it dangerous to go alone!
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RE: General Sprite Experimentation (previously colour experimentation) - by Thanatos-Zero - 02-11-2013, 11:36 AM

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