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General Sprite Experimentation (previously colour experimentation)
#57
I have been checking your supposed NES styled sprites.
While your background tiles will work as intended, your sprites will not, as they will flicker on your screen like hell with your player character on the same line.

[Image: aTTbcGu.png]

See, if there are more then 8 sprites on a line, they will start to flicker and we as a game designer want to avoid this at any cost, as flickering will make our graphics unappealing. Minor flickering is still acceptable though, when it rarely occurs.

We also have to take account the lifebars for your PC and the Boss, as they are also sprites, including the weapons our PC and our enemies use.

Fortunately we can make use of background tiles, as pseudo sprites, but this will require a room without or has minimally normal background tiles.

See Fortress Bosses of Megaman for examples.

My suggestion for you is to shrink your sprites down to a reasonable size and to reduce the colours, where the PC and 3 enemies in a line will have 8 sprites as a total. If you do not mind some minor flickering with weapons used, you can make use of this. In any case it is less likely that the enemies will always stand in the same line with your PC.

If you have questions about NES limitations, just ask.^^
Thanked by: Bombshell93


Messages In This Thread
RE: General Sprite Experimentation (previously colour experimentation) - by Thanatos-Zero - 02-11-2013, 09:57 AM

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