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Mario's (about 128 of them)
#9
your colours need a bit more harmony, at the moment each colour looks like its lit by a different colour at different intensities.
Namely the skin and shirt / hat need more contrast.
And I'd agree with 6 frames for a run cycle, its like a universal standard, its the minimum needed to have a walk animation look smooth in small - largeish sprites and these aren't particularly big.
I've not checked how your run cycle animates but one thing which I find helps is doing 1 legs full cycle (usually the closest to the view leg) then do the other leg the same but offset by 3 frames (and obviously shaded different)
Thanked by: DioShiba


Messages In This Thread
Mario's (about 128 of them) - by DioShiba - 11-14-2012, 11:30 PM
RE: Mario's (about 128 of them) - by Gors - 01-04-2013, 06:42 AM
RE: Mario's (about 128 of them) - by Bombshell93 - 01-04-2013, 07:12 AM
RE: Mario's (about 128 of them) - by DioShiba - 01-04-2013, 02:21 PM
RE: Mario's (about 128 of them) - by DioShiba - 01-07-2013, 04:53 PM
RE: Mario's (about 128 of them) - by Sevenstitch - 01-07-2013, 06:47 PM
RE: Mario's (about 128 of them) - by DioShiba - 01-08-2013, 07:03 PM

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