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Ripped Star Fox SNES 3d Models (Yep)
#7
What we should really do is figure out where all the objects are stored in the ROM. Using the 'Arwing Deconstructed' information, I was able to rebuild the low-poly Arwing, or the one you actually see most of the time, with minimal trouble. (the only problems I had were either misunderstanding how the mirroring worked, or misreading the vertex positions. After that, it was a breeze)


And Jetaku, this isn't much of a surprise. What the SuperFX did was it actually handled the polygon generation, sending the result to on-cart RAM. This was then sent to the console's GPU as essentially a full on-screen frame.
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Messages In This Thread
RE: Ripped Star Fox SNES 3d Models (Yep) - by wat - 12-30-2012, 12:03 AM
RE: Ripped Star Fox SNES 3d Models (Yep) - by Tiberious - 12-31-2012, 04:15 AM
RE: Ripped Star Fox SNES 3d Models (Yep) - by Ton - 01-02-2013, 10:49 PM

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