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Push2Play Games Arcade
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Push2Play Games Arcade
SUMMARY
Push2Play Games is a start up project for me and a group of friends, we each know out way around a part of game development and marketting,
I in particular have been teaching myself game development for 3 years.

We aim with this project to create a series of games loosely based on arcade games of our childhoods. we currently have planned a side scrolling platformer, an oct-directional TDS and a vertical scrolling space shooter.

ORIGINAL:
Due to the original attempt being rushed the engine was quite stiff and wouldn't work well with the other games, in order to increase speed, decrease memory consumption and make it easier to develop for all 3 planned games I have been rewriting the engine from scratch!

The Return of P2P Arcade!
SUMMARY
so I've been working on the engine for P2PG Arcade for a little while and I've got all I want working (for now) I wrote from scratch a physics engine including colliders for circles AABB's and polygons with mass and force based movement, I rewrote the saving and loading as well as the entirety of the object handling.
I rewrote the level editor, I added in spatial hash tables for game objects, physics objects and tilesets (meaning the game will run much faster at the expense of things not on screen acting like their non-existing)
I've made new sprites for the character, gems, hazards and the game now has a goal and a gimmick (to some degree)

and so I present to you...

MIGHTY NINJA!
[Image: cHhGC.png]
still a work in progress but the basest systems are working.
You play as a bobble headed ninja on a quest to activate the spirit gems and banish ghost ninjas... bizarre story but its a side scrolling platformer, what do you expect?
the gems are guarded by crystal dragons, collect gems and deliver them to the spirit gem to earn the trust of the dragons, deliver the gems in hordes for bonus points, when the dragons are happy the spirit gem will activate, completing the level (yet to be added but I think I'll have it save a leaderboards file and return the player to the menu, when a menu is implemented of course)
if you die while carrying gems (top left corner) you will lose the gems and they will all return to where you collected them from, your respawn point is the initial placing of the player.

LEVEL EDITOR!
[Image: SYZkc.png]
The level editor is accessed via F1, WASD to move, left click to interact with the interface / place tiles, right click to place objects / hold to delete objects.
Saving and Loading should work fairly well, if you experience any errors prntscrn it and let me know please (unless you enter a bad filename in which case it will throw an error but not cause any damage as intended)
use Delete to view debugging / performance information, including memory consumption (which I think I mathed wrong but it will still show important memory consumption all the same) CPU usage (in update and drawing) and general time delta.

DOWNLOAD!
NOTE: if you have not already install the .msi file before playing, it contains the XNA re-distributable libraries with which the game was written, they are essential to run the game.
Mighty Ninja Beta 0.2

Side Project: Brain Scratch Adventure
Thanks for reading, please report any errors or issues with gameplay, including how it happened and if you can recreate it, I will then be able to run through the code causing the problem and fix it.
Any and all comments or crits encouraged and greatly appreciated,
Bombshell
Thanked by: Phaze, Mag, Shade


Messages In This Thread
Push2Play Games Arcade - by Bombshell93 - 12-19-2012, 11:55 PM
RE: Push2Play Games Arcade - by Phaze - 12-20-2012, 08:51 AM
RE: Push2Play Games Arcade - by Previous - 12-20-2012, 01:48 PM
RE: Push2Play Games Arcade - by Bombshell93 - 12-20-2012, 02:14 PM
RE: Push2Play Games Arcade - by Previous - 12-20-2012, 02:26 PM
RE: Push2Play Games Arcade - by Bombshell93 - 12-20-2012, 03:19 PM
RE: Push2Play Games Arcade - by TheShyGuy - 12-20-2012, 04:12 PM
RE: Push2Play Games Arcade - by Bombshell93 - 12-20-2012, 04:28 PM
RE: Push2Play Games Arcade - by Bombshell93 - 12-21-2012, 04:16 PM
RE: Push2Play Games Arcade - by Bombshell93 - 12-22-2012, 01:46 AM
RE: Push2Play Games Arcade - by OverlordNext - 12-22-2012, 12:06 PM
RE: Push2Play Games Arcade - by Bombshell93 - 12-22-2012, 01:13 PM
RE: Push2Play Games Arcade - by Bombshell93 - 01-06-2013, 06:45 AM
RE: Push2Play Games Arcade - by Bombshell93 - 01-17-2013, 10:05 AM
RE: Push2Play Games Arcade - by recme - 01-17-2013, 06:46 PM
RE: Push2Play Games Arcade - by Bombshell93 - 01-31-2013, 12:02 AM
RE: Push2Play Games Arcade - by Bombshell93 - 02-01-2013, 04:21 AM
RE: Push2Play Games Arcade - by Bombshell93 - 02-02-2013, 05:17 AM
RE: Push2Play Games Arcade - by Bombshell93 - 02-04-2013, 07:56 PM

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