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Game Engines and palette effects
#5
(12-02-2012, 02:14 PM)Mighty Jetaku Wrote: Well he means, in Mega Man, when you switch between weapons, Mega Man's color changes for each weapon. So, having the character swap palettes instantaneously for different conditions, I suppose.

Exactly. Also, here's an example for color cycling:
http://en.wikipedia.org/wiki/Color_cycling

Having control over the palette allows you to work more efficiently. Otherwise, you may have to insert whole sprites/tiles over and over again, even though they are only different colored. Of course, people may say "that's a thing of the past, because nowadays there is plenty of disk space" but it's just a waste and avoidable. Unfortunately, i am not good enough at programming to build an engine from scratch, so as a beginner at game development, i am stuck with the 'general purpose' engines.
Thanked by: puggsoy


Messages In This Thread
Game Engines and palette effects - by Maxim - 12-02-2012, 01:39 PM
RE: Game Engines and palette effects - by puggsoy - 12-02-2012, 01:51 PM
RE: Game Engines and palette effects - by Maxim - 12-02-2012, 02:44 PM
RE: Game Engines and palette effects - by puggsoy - 12-02-2012, 02:42 PM
RE: Game Engines and palette effects - by puggsoy - 12-02-2012, 04:48 PM

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