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Game Engines and palette effects
#2
I'm not sure what sort of effects you're talking about (haven't played the games you mentioned), but chances are that if you can't find a game-making program with a similar function built-in you're better off writing the game in one or other programming language instead. It's harder but it offers much more flexibility and you'll be able to do everything you want pretty much exactly how you want.

Of course, which language to choose depends on a bunch of stuff.
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Maxim, Phaze


Messages In This Thread
Game Engines and palette effects - by Maxim - 12-02-2012, 01:39 PM
RE: Game Engines and palette effects - by puggsoy - 12-02-2012, 01:51 PM
RE: Game Engines and palette effects - by Maxim - 12-02-2012, 02:44 PM
RE: Game Engines and palette effects - by puggsoy - 12-02-2012, 02:42 PM
RE: Game Engines and palette effects - by puggsoy - 12-02-2012, 04:48 PM

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