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How'd you make a 3D Donkey Kong game?
#55
One thing I always thought worked well for Kiddy was demonstrating that even at a young age, the Kongs as characters are incredibly strong and well versed in the Kong style basics of climbing, jumping, etc. Plus, while different in design the concept reminds me a lot of Donkey Kong Jr in a way.

I CAN understand why people don't like him. Some people just wanted to play as Donkey Kong again, and other people don't like the idea of playing as a naive, baby-like character. Personally I can live with it, I love all three DKC games so much, and I like to consider them as parts of the same whole.

I liked DK64 a lot too.
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RE: How'd you make a 3D Donkey Kong game? - by TomGuycott - 11-27-2012, 10:56 PM

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